We propose design practices that focus on engaging with and learning about the environment and the self. These practices can take the form of different entertaining activities such as play, art and music. The idea is to offer new perspectives, to foster critical thinking, and to empower the general public to be actively involved in artistic processes.

Key projects

  • Inf@nzia DIGI.tales 3.6
  • The Music Room
  • Radiant2 & OHR

Key publications

Morreale, F., De Angeli, A., Masu, R., Rota, P., & Conci, N. (2014). Collaborative creativity: The Music Room. Personal and Ubiquitous Computing, 18(5), 1187-1199.

Menestrina, Z., Bianchi, M., Siesser, A., Masu, R., & Conci, A. (2014, October). OHR. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (pp. 355-358). ACM.

Miniukovich, A., & De Angeli, A. (2015). Computation of Interface Aesthetics. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 1163-1172). ACM.